Call Of Duty: Modern Warfare 3 developers from Sledgehammer Games have spoken to NME about the game’s longer time-to-kill mechanics, along with planned changes to visibility and weapon balance.Last week (October 6), the first beta for Modern Warfare 3 kicked off on PlayStation.
As fans got their hands on the upcoming shooter, a few of its features stuck out – one of which was the game’s unusually long time-to-kill (TTK), a measurement that determines how long it takes one player to kill another.While this varies between Call Of Duty games, Modern Warfare 3 has one of the series’ longest to date.
Speaking to NME, Zach Hodson, design director at Sledgehammer Games, shared the reasoning behind this year’s TTK.“We play test a lot – we do about two hours a day at minimum,” he shared. “One of the big things we focused on was when you play that much, you want to get better.
You want to feel like your investment of time is actually yielding some results, otherwise it ends up feeling like a very flat experience.