Queerness in games didn’t just show up in the 2010s. It was always there, or it was kept out. WORDS BY ELI CUGINI HEADER DESIGN BY ANISA CLEAVER In 1990, Capcom was in talks to port its Super Famicom game Final Fight – a beat-‘em-up side-scroller adapted from a planned Street Fighter game – to Nintendo’s Super Nintendo Entertainment System.
Nintendo heavily censored the port, including objecting to female enemies Roxy and Poison, on the grounds that it had a policy against depicting violence against women; the Japanese developers responded that Roxy and Poison were either ‘transvestites’ or trans women, and would therefore not cause controversy by being attacked.
Nintendo was unsatisfied by this, and replaced Roxy and Poison with male enemies called Billy and Sid for the English SNES port, as well as renaming a boss called ‘Sodom’ to ‘Katana’.
The Final Fight saga is representative of a lot of gaming history: queerness and transness often peek from under the surface of video games, buried and/or corrupted by censorship and pejorative assumptions, but visible if you dig a little.